How to Use the BPM to Samples Calculator
A loop that's off by even one sample will drift or click. Here's how to get exact loop lengths every time.
1. Set your tempo and sample rate
Type your track's BPM (decimals allowed) and pick the sample rate your project runs at, such as 44.1 kHz or 48 kHz. Every value updates instantly.
2. Choose bars and time signature
Pick how many bars your loop spans and its meter. You get the loop length in samples, seconds and milliseconds, ready to paste into your audio editor, sampler or game engine.
3. Grab note values from the table
Need one note instead of a whole loop? The table lists straight, dotted and triplet values from whole notes down to 1/64, in milliseconds and sample frames. Click any cell to copy it.
4. Find BPM or match tempo
Got a loop with no tempo label? Find BPM works it out from the loop's length. Match tempo shows how a loop's length changes when you move it to a new BPM.
BPM to Samples: Questions, Answered
How do I convert BPM to samples?
Samples per beat = sample rate × 60 ÷ BPM. At 120 BPM and 44.1 kHz, one quarter note is 22,050 samples. Multiply by the beats in a bar, then by the number of bars, to get the full loop length. This calculator does it instantly.
How do I find the BPM of a loop?
Count the quarter notes in the loop, multiply by 60, then divide by the loop's length in seconds. A two-bar loop in 4/4 lasting 3.75 seconds is 128 BPM. Or just use the Find BPM tab.
What's the difference between dotted and triplet notes?
A dotted note is 1.5 times the straight value, giving a bouncing, off-the-beat feel. A triplet is two-thirds of the straight value, squeezing three notes into the space of two for a swung, rolling feel.
Which sample rate should I use?
Match your project or audio file. 44.1 kHz is standard for music, while 48 kHz is common for video and game audio. Calculate at the wrong rate and your loop will be the wrong length.
Is it free? Do I need an account?
Completely free, with no signup needed. Everything runs in your browser.